Jumpman Rule #1
don't touch anything
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" Thirteen-year-old Jules has just worked up the nerve to ask his childhood friend Gen out on a date when a slightly older guy with much cooler gear materialized bedroom. Theo has been stranded in the early 21st century by a malfunction of his new time machine JumpMan Pro . He wants to return home, some 3000 years in the future, just as much as Jules wanted him gone, but the teens' immediate problem is keeping Theo hidden and out of trouble long enough to figure out how the unfamiliar JumpMan works." (Novelist Review)
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